VIJAY PRATAP SINGH
Sculpting and Texturing Artist.
Objective: I have a strong liking for 3D modeling. I want to contribute my share of creativity to this Animation Industry.
Preferred softwares:
Skills and Abilities: Knowledge of 3D modeling. I prefer :
3D Modeling : Ability to create both inorganic & organic models in both ways Low Poly & High Poly. Ability to create models with some fast Modeling techniques like : Box modeling and Sphere Modeling.Knowledge of Uv spilt and Baking techniques.
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Sculpting: Sculpting is my fav.and strongest Armor. Ability to create and Sculpt models in Zbrush completely through default shape primitives also like Sphere, box(using Dynamesh) or Using Zsphere. And having a good understanding of human and creature anatomy which further contributes to my sculpting skills.
Texturing:Ability to create hand painted textures in Zbrush and photoshop. Have a good eye for detail and am always keen to learn and develop new techniques to create photorealistic textures.
Lighting: I also have a good basic knowledge of lighting within MAYA. I am able to create basic light rigs for two point lighting and three point lighting. I have little much Knowledge of Vray Lights and Materials also. I have good knowledge of some cool render softwares also like Keyhot, Marmoset..
Concept artist: I want to develop myself into a good concept artist. So i always love to do practicles with my designs.
Education and Rewards:
Professional work : Currently working at "Exigent Global" noida. These are Some Projects i worked for:
Interests:
Primary : 3D modeling
I also enjoy sketching, live sketching, Photography, Concept drawing.
Personal Information :
Blog : http://unstoppableshaurya.weebly.com/
Sculpting and Texturing Artist.
Objective: I have a strong liking for 3D modeling. I want to contribute my share of creativity to this Animation Industry.
Preferred softwares:
- Zbrush
- Substance Painter
- Autodesk Maya
- Autodesk 3Ds Max
- Xnormal
- Marvelous Designer
- Keyshot
- Marmoset Toolbag
- Topogun
- 3D coat
- Adobe Photoshop
- Adobe premiere
- Adobe After Effects
Skills and Abilities: Knowledge of 3D modeling. I prefer :
3D Modeling : Ability to create both inorganic & organic models in both ways Low Poly & High Poly. Ability to create models with some fast Modeling techniques like : Box modeling and Sphere Modeling.Knowledge of Uv spilt and Baking techniques.
.
Sculpting: Sculpting is my fav.and strongest Armor. Ability to create and Sculpt models in Zbrush completely through default shape primitives also like Sphere, box(using Dynamesh) or Using Zsphere. And having a good understanding of human and creature anatomy which further contributes to my sculpting skills.
Texturing:Ability to create hand painted textures in Zbrush and photoshop. Have a good eye for detail and am always keen to learn and develop new techniques to create photorealistic textures.
Lighting: I also have a good basic knowledge of lighting within MAYA. I am able to create basic light rigs for two point lighting and three point lighting. I have little much Knowledge of Vray Lights and Materials also. I have good knowledge of some cool render softwares also like Keyhot, Marmoset..
Concept artist: I want to develop myself into a good concept artist. So i always love to do practicles with my designs.
Education and Rewards:
- 2 years diploma in Digital Animation from “JAGRAN INSTITUTE OF DIGITAL ANIMATION (JIDA)”, Kanpur.
- Nominated as “The best outgoing student ”.
Professional work : Currently working at "Exigent Global" noida. These are Some Projects i worked for:
- Tempo : Character Sculpting, Ingame, Texture
- Raka : Character Modeling, Texture
- Worked for 6 months as a Character Artist at "Little Red Zombies,hyderabad"
- 3D Animation Faculty for 1.5 years at "Jagran Institute of Digital Animation(JIDA),kanpur"
Interests:
Primary : 3D modeling
I also enjoy sketching, live sketching, Photography, Concept drawing.
Personal Information :
Blog : http://unstoppableshaurya.weebly.com/